Video game induced tourism - a critical literature review

Authors

  • Nikola Nikolić University of Kragujevac, Faculty of Hotel Management and Tourism in Vrnjačka Banja, Serbia
  • Miljan Leković University of Kragujevac, Faculty of Hotel Management and Tourism in Vrnjačka Banja, Serbia

DOI:

https://doi.org/10.71159/bizinfo250008N

Keywords:

tourism, video games, destination, promotion, video game induced tourism

Abstract

Video games have become an integral part of the lives of many people around the world. Dynamic technological development and growing popularity have enabled them to provide almost realistic experiences and immerse players in their virtual world, shaping their thinking, attitudes and creating a high emotional connection. Therefore, video games allow the presentation and promotion of tourist destinations and their attractions realistically and in detail through the game world, while players are motivated to visit these destinations in the real world. The purpose of this paper is to critically analyze the existing literature that studies this new and insufficiently researched topic, in order to create a perception of the level of existing knowledge, to see the shortcomings of the previous and show the potential directions for further research. A critical literature review determined the existing base of knowledge with conclusion that there are great possibilities for additional research in this field.

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References

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Published

2025-03-09

How to Cite

Nikolić, N., & Leković, M. (2025). Video game induced tourism - a critical literature review. BizInfo Blace, 16(1), 69-75. https://doi.org/10.71159/bizinfo250008N

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